Sekiro: Shadows Die Twice is the new game from Dark Souls and Bloodborne developer From Software. Many of the company’s previous games–most notably those from the Soulsborne series–have some form of multiplayer gameplay. This usually manifests through either invading other players’ worlds or by helping strangers beat tough areas of the game. Sekiro, however, will not follow suit.
“This title is designed, from the beginning, to be a single-player experience,” From Software’s Yasuhiro Kitao said as part of a roundtable interview attended by GameSpot. “As a part of that, one of the focuses of the game is, instead of having a choice between various classes from the beginning, you must play as a ninja. As a result, [the team] has really been able to focus in on what those mechanics are and make them as deep as possible.”
When GameSpot asked if this means there is no multiplayer of any kind in Shadows Die Twice, Kitao was unequivocal in his answer. “Yes. No online components.”
Sekiro: Shadows Die Twice was revealed during Microsoft’s Xbox E3 2018 press conference. It’s to be published by Call of Duty and Destiny publisher Activision, and it’s coming to PS4, Xbox One, and PC in early 2019. For more on the upcoming action game, check out our Sekiro: Shadows Die Twice gameplay impressions.